They’re both perfect ways to become accustomed to the game’s weapons before diving online. ![]() – Dynamo Grenade (new to Halo Infinite, it’s a Banished grenade that deals shock damage to anything in the vicinity, and can disable vehicles)Īgain, most of these weapons can only be found when exploring the game’s maps, and with other players competing to use the same weapons, you might not know how to expertly handle these tools of destruction.įortunately, Halo Infinite has both a Weapon Drills mode (which doesn’t include the Energy Sword, Hammer or grenades, unfortunately), along with a Training Mode that lets you control which weapons to use against bots. – Spike Grenade (similar to Plasma, but also sticks to walls and floors, so it can have other utilities) – Plasma Grenade (alien grenade, sticks to enemies to cause a one hit-kill) – M9 Frag Grenade (standard frag grenade ordinance, deals high explosive damage) Here’s the grenades that you can use in Halo Infinite: – Gravity Hammer (big hammer, slow to swing but does massive area damage, can kill mulitple enemies in one swing) – Energy Sword (shiny scalpel, one hit kill on pretty much all enemies) – M41 SPNKr (twin-tube rocket launcher, you know the drill) – Hydra (a guided missile launcher which hones in on targets after lock-on) – Ravager (burst-fires “globs” of plasma, but can be charged to unleash an area of effect attack) – Cindershot (hardlight grenade launcher with massive damage, with ability to control the projectile while zoomed in) – Skewer (a Banished sniper and vampire hunter’s dream, fires a stake that can instakill, but slow to fire/reload) – S7 Sniper (long-rage, two zoom settings, will kill most targets in one headshot) – Stalker Rifle (a precision plasma weapon, mid to long range with decent damage) – Needler (fear the pink mist, fires pink crystals that can trigger detonations on infantry targets) – Sentinel Beam (continuous firing beam great at destroying shields) – Heatwave (a hardlight weapon that fires in a set pattern, though alt-firing changes the pattern) – CQS48 Bulldog (shotgun, stick in enemy’s face, pull the trigger and they won’t have a face anymore) – Disruptor (short to mid-range pistols, deals damage over time and can EMP vehicles along with the Shock Rifle) – Plasma Pistol (semi-auto, shots can be charged to strip enemy shields, but no longer triggers EMP effects on vehicles) – Mangler (upgraded Mauler, an alien revolver that shreds in short to mid-range) – MK50 Sidekick (standard issue pistol, “switching to your sidearm is faster than reloading”) ![]() – Shock Rifle (semi-auto long distance rifle, shots cause electric arcs on nearby enemies) – VK78 Commando (a precision heavy rifle, fires full auto and effective at medium to long range) – BR75 (Halo’s classic three round burst Battle Rifle, a mid-range powerhouse) – Pulse Carbine (a short to mid-range burst fire weapon, with plasma projectiles that track targets) – MA40 Assault Rifle (Halo’s standard, short to mid-range assault rifle) Here’s the 22 weapons featured in Halo Infinite, along with a brief description of what they are: Some, like your standard rifles and others, are available as normal pick-ups scattered around the map, while others are power weapons which spawn in periodically that both teams have to fight over. There are, at the moment, 22 equippable weapons in Halo Infinite, along with four different types of grenades, making for a total of 26 weapons that you can find while playing multiplayer games. Here’s everything you need to know about Halo Infinite’s Weapons. What good is a first person shooter without some weapons with which to do some serious damage? The weapons in the Halo series have always been a highlight for the classic franchise, and Halo Infinitelooks set to continue that long-running tradition with a healthy mix of classic, legendary weapons, along with some newcomers to boot.
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